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HYPERNOVA: Where it came from?

A long time ago, a small group of brave people started a journey to a distant world never seen before.

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DevBlog #2 - HYPERNOVA: What is the story?

To save a race facing extinction could be a noble thing to do, but sacrifice another one along the way could be a bit problematic?

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DevBlog #3 - HYPERNOVA: How was the world created?

When we entered the production stage of Hypernova: Escape from Hadea, we had to create a completely new world.

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DevBlog #4 - HYPERNOVA: Launch week?

After a year and a half of development we finally launched HYPERNOVA on Steam. Check it out!

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DevBlog #5 - HYPERNOVA: The Xploder creation

Haya is an alien moon, populated with nasty creatures of all shapes and sizes that want to chew your face off and reduce your colony to rubble in all manner of strange ways.

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DevBlog #6 - HYPERNOVA: Animations

Walking, jumping, attacking, dying, eating, biting, turning, flying, exploding, running, landing, drilling, closing, digging, throwing… hundreds of small key-framed sequences that make a game alive.

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HYPERNOVA: The relaunch

HYPERNOVA: Escape from Hadea combines classic real-time strategy with tower defense in a vast open world, becoming something special in the process – the original RTDS!

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Designing for atmosphere - Egyptian fields

The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.

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A level designer's story: My origins

The way it all started for me, and how it led to Call of Osiris.

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Paint like an Egyptian

All the old paintings on the tombs / They do the sand dance don't you know?

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Game development methodology: Using the PASS system to simplify iteration

Actalogic's lead LD describes how we simplified the iteration process.

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Reflections of the old gods: Egyptian mythology in Call of Osiris

Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.

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Designing levels in Call of Osiris: a synopsis

The article details how we set about creating both surface and underground levels in Call of Osiris.

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Modular design: Big levels in a small indie studio

Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels in Call of Osiris?

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Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

Recording voices for Call of Osiris was a lot of fun!

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STORY TRAILER - Wayfarers: Call of Osiris

A new story trailer for Wayfarers: Call of Osiris has been released, containing excerpts from various cinematographic cutscenes and gameplay snippets.

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Wayfarers: Call of Osiris has launched its Kickstarter campaign!

The Kickstarter campaign to raise extra funds has been launched. Now you can back this archeological adventure if you're in a mood for some classic tomb-raiding 3rd person action, set in Egypt and rich...

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