HYPERNOVA: Where it came from?
A long time ago, a small group of brave people started a journey to a distant world never seen before.
View ArticleDevBlog #2 - HYPERNOVA: What is the story?
To save a race facing extinction could be a noble thing to do, but sacrifice another one along the way could be a bit problematic?
View ArticleDevBlog #3 - HYPERNOVA: How was the world created?
When we entered the production stage of Hypernova: Escape from Hadea, we had to create a completely new world.
View ArticleDevBlog #4 - HYPERNOVA: Launch week?
After a year and a half of development we finally launched HYPERNOVA on Steam. Check it out!
View ArticleDevBlog #5 - HYPERNOVA: The Xploder creation
Haya is an alien moon, populated with nasty creatures of all shapes and sizes that want to chew your face off and reduce your colony to rubble in all manner of strange ways.
View ArticleDevBlog #6 - HYPERNOVA: Animations
Walking, jumping, attacking, dying, eating, biting, turning, flying, exploding, running, landing, drilling, closing, digging, throwing… hundreds of small key-framed sequences that make a game alive.
View ArticleHYPERNOVA: The relaunch
HYPERNOVA: Escape from Hadea combines classic real-time strategy with tower defense in a vast open world, becoming something special in the process – the original RTDS!
View ArticleDesigning for atmosphere - Egyptian fields
The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.
View ArticleA level designer's story: My origins
The way it all started for me, and how it led to Call of Osiris.
View ArticlePaint like an Egyptian
All the old paintings on the tombs / They do the sand dance don't you know?
View ArticleGame development methodology: Using the PASS system to simplify iteration
Actalogic's lead LD describes how we simplified the iteration process.
View ArticleReflections of the old gods: Egyptian mythology in Call of Osiris
Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.
View ArticleDesigning levels in Call of Osiris: a synopsis
The article details how we set about creating both surface and underground levels in Call of Osiris.
View ArticleModular design: Big levels in a small indie studio
Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels in Call of Osiris?
View ArticlePerfect takes: recording voice-overs with Troy Baker and Krizia Bajos
Recording voices for Call of Osiris was a lot of fun!
View ArticleSTORY TRAILER - Wayfarers: Call of Osiris
A new story trailer for Wayfarers: Call of Osiris has been released, containing excerpts from various cinematographic cutscenes and gameplay snippets.
View ArticleWayfarers: Call of Osiris has launched its Kickstarter campaign!
The Kickstarter campaign to raise extra funds has been launched. Now you can back this archeological adventure if you're in a mood for some classic tomb-raiding 3rd person action, set in Egypt and rich...
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